![]() Most of the performance hit to minecraft, gpu-wise, is due to sheer polygon count - each face of each block in minecraft is two triangles, with potentially 12 polygons per cube. I keep my fps slider at 40, which is good enough. But that's really kind of excessive most monitors won't render beyond 60 fps anyway, and you know how hot chips can get. If its FPS you're worried about, the GPU is an important factor, about as much as the cpu - Integrated graphics, while okay for most things, absolutely sucks for games - you'll be lucky if you get 20 fps out of an integrated graphics chip.īy contrast, especially with the snapshots 1.7 (lol, 13w41b holdout here, boycotting the rendering bugs in 1.7.2 :P), I'm able to push about a hundred FPS with my NVidia card (GeForce GT 555M if anyone cares), and on a superflat world it can reach about 150. (#spoiler) = neat! (/rose) = ( full list)Īctually, all three are more or less equally important. News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting Use the wiki or community support for questions that can be answered there.Explain your suggestions with a text post.Don't promote illegal or unethical practices.Don’t advertise servers or communities.Trails & Tales 1.20 FAQ | Login/Stolen Account Problems | Technical Problems On /r/Minecraft
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