The levels are more expansive, and the camera zooms in and out freely depending on how far apart the players are or if there are certain sections that require a wider camera. U adding the ability to play as Miis and Peachette (on its Updated Re-release, Deluxe), and New Super Luigi U replacing Mario with Nabbit). The console games all have co-op multiplayer, with the default playable characters being Mario, Luigi, a Yellow Toad and a Blue Toad (with New Super Mario Bros. The handheld games have more of a single-player focus, with multiplayer either being a side feature or more of a second thought with the levels being more compact and the camera focused on one player but fairly static. The sub-series itself can be sub-divided into handheld games and console games. Each of the games have the same gameplay, besides the addition of the Spin Jump (which now can be prolonged for a period of time while in the air) to the console games, mainly changing in terms of the power-ups given in each of the games. The graphical style is also done with polygonal models, putting it line with the 3D games. They are 2D platformers in the vein of the classic 8-bit and 16-bit Mario platformers, in which Mario and Luigi go through levels jumping from platform to platform and on top of enemies to defeat them on their way to Save the Princess, but are updated with some elements from the 3D games, primarily the Wall Jump, Triple Jump, and Ground Pound and various new Power-Ups. is a series of platformers in the Mario franchise.
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